From Creator to Franchise: Building IP That Outlasts the Feed
The most valuable thing a creator can own is not an audience on someone else's platform, but a storyworld, a format, or a character that keeps earning when the algorithm shifts and the founder steps away from the camera.
From Creator to Franchise: Building IP That Outlasts the Feed
The most valuable thing a creator can own is not an audience on someone else's platform, but a storyworld, a format, or a character that keeps earning when the algorithm shifts and the founder steps away from the camera.
The creator economy is no longer a side stage. Goldman Sachs Research projects it could roughly double to about $480 billion by 2027, up from an estimated $250 billion in 2023, with the world's ~50 million creators growing at a 10–20% compound annual rate.¹ The money is real and the curve is steep. But read the same research one line further and the structural fragility becomes obvious: brand deals account for roughly 70% of creator income.¹ That is the single most important — and least discussed — fact in the business.
Brand deals, ad-revenue share, platform bonuses: these are not assets. They are rentals. They depend on an algorithm you do not control, a platform that can change its terms overnight, and a personality that has to keep showing up on camera. The income is genuine, but none of it compounds into something ownable. The defining move of the next era is the shift from optimizing for the feed's metrics — views, CPM, the one-off sponsorship — to building things that retain value when the feed changes: recurring characters, repeatable formats, owned distribution, and direct audience relationships.
This is the difference between being a creator and building a franchise. And in 2024–2026, the most sophisticated operators in media have stopped treating that distinction as theory.
The holding company replaces the channel
The clearest articulation of the thesis comes from the most-watched creator on earth. Jimmy Donaldson — MrBeast — raised capital at a roughly $5 billion valuation for Beast Industries, a holding company built to consolidate his YouTube media operation, the Amazon Prime series Beast Games, the Feastables chocolate brand, Lunchly, and merchandise.² He installed a professional CEO, former SoftBank executive Jeff Housenbold, to run it.² This is not a creator with a manager. It is an IP company with a portfolio.
The structure also reveals why the shift is necessary. According to Fortune, the media arm generated roughly $250 million in 2024 but posted an estimated $80 million net loss, while Feastables earned comparable revenue with $20 million-plus in profit.² The lesson is uncomfortable and important: the on-camera content engine — the thing everyone associates with the brand — was the money-loser, and the ownable consumer product was the profit center. Building IP is capital-intensive and not automatically profitable, but the assets that throw off cash are the ones the company owns outright, not the ones that depend on the feed.
Reported internal figures (leaked via Matt Navarra, and worth citing as reported rather than audited) put Beast Industries revenue at $473 million in 2024, with targets of $899 million in 2025 and a 2029 goal of roughly $4.8 billion.³ The stated strategy is the quiet part said out loud: to vary away from MrBeast being on camera by building new IP across toys, gaming, animation, and other categories — a "Beast Universe" engineered to outlast its founder.³ Whether the numbers land is unknowable. The architecture is the point.
Owning the format, not just the show
You do not need a $5 billion holding company to build a franchise. You need a format and a network around it. Alex Cooper signed a multiyear deal with SiriusXM worth up to $125 million over a little more than three years for Call Her Daddy and her Unwell Audio network — more than double her prior Spotify deal, reported at roughly $60 million.⁴ The instructive detail is what the deal covered: SiriusXM took exclusive advertising, distribution, content, and events rights across Unwell's entire slate, not just the flagship show.⁴
Cooper did not simply renew a talent contract. She built a media company and a roster of formats around a single hit, then sold the rights to that whole ecosystem. The franchise is the network and the formats it can spawn — assets that can carry new talent and outlive any one host.
The same logic powers the franchises MIDiA Research highlights: Goalhanger's "The Rest Is…" podcast family, which extends into books, live events, and a festival, and Steven Bartlett's The Diary of a CEO, which sits inside a broader media business built on creator tools and merchandise.⁵ MIDiA's framing is the analytical backbone here. Creator IP expansion, it argues, is driven less by chasing scale than by revenue diversification through audience ownership — a deliberate move in which social platforms shift from being the sole driver of revenue to being one engine among many.⁵ Own the audience relationship, and the platform becomes a channel, not a landlord.
When feed-born IP gets valued like a studio
The most decisive proof that durable IP can be born on the feed is also the cleanest case of IP outlasting its creator. Moonbug Entertainment — owner of CoComelon and Blippi, both built on YouTube-native characters — was acquired by a Blackstone-backed vehicle led by Kevin Mayer and Tom Staggs (later Candle Media) for a reported ~$3 billion in late 2021.⁶ At the time of the deal, CoComelon was already the most-subscribed children's channel on YouTube, with well over 100 million subscribers, and it has only grown since.⁶
Here is what matters: CoComelon's originator is not the franchise. The characters are. They were valued, sold, and operated like any traditional studio property, and they keep generating revenue across streaming, toys, and licensing with no founder on camera — because there never was one. That is the asymptote of the "outlast the founder" thesis: IP so durable that the founder is, in the end, optional.
Dhar Mann Studios shows the same principle applied to a production pipeline. Billed as a leading digital scripted operation, it produces roughly 5.5 hours of scripted programming a week from a lean crew structure and reaches more than 140 million global followers.⁷ It has moved steadily toward traditional-media partnerships and distribution as it scales.⁷ This is a recurring, repeatable format backed by an owned studio — a machine that scales well beyond any single on-camera personality, because the format and the infrastructure are the asset.
The infrastructure of franchise-building
Durable IP needs more than a creator's ambition; it needs rails. In July 2025, Roblox launched its License Manager, letting rights holders self-serve and offer licenses to eligible creators in "just days or hours" rather than the months it used to take.⁸ It launched with four partners — Lionsgate, Netflix, Sega, and Kodansha — and IP including Squid Game, Stranger Things, Twilight, and Like A Dragon.⁸
This is the often-invisible layer that makes franchises possible at scale. When licensing a property can happen in hours, a storyworld can extend into games, experiences, and adaptations without its originator in the room. The toolset industrializes exactly what a franchise needs: the ability for a character or format to expand, be policed, and earn across surfaces the creator will never personally touch.
The durability-versus-risk tension
None of this is a guarantee. The same reporting that shows the upside also shows the hazard. The 2025 Reuters Institute Digital News Report documents the rise of personality-led news — podcasters and creators increasingly eclipsing traditional brands for attention, especially among younger audiences.⁹ Yet overall trust in news has sat flat at 40% for three straight years.⁹ Attention is real and migrating to individuals, but it rests on two structural vulnerabilities: platform dependence and the fragility of trust in a single personality.
That is precisely the risk durable franchise-building is meant to hedge. Personality-led attention is a powerful starting asset and a poor ending one. A character, a format, an owned audience list, a studio pipeline — these survive a platform's policy change, an algorithm's mood swing, or a founder's burnout. And the honest caveats remain: MrBeast's media arm lost money in 2024,² and the headline growth figures are leaked, not audited.³ Building IP is expensive and slow, and the feed will always pay faster.
The Theodyx Perspective
Theodyx builds, operates, and owns ventures alongside the creators, brands, and institutions shaping the next era of media — and the through-line across every example above is the one we organize around. The feed rewards what is repeatable by anyone. A franchise rewards what is repeatable by you: the specific character only you would invent, the format only your sensibility could sustain, the audience that follows the expression rather than the algorithm.
Our belief is that the one thing automation cannot replace is human expression — and that conviction is also a sound business strategy in this market. Ad-revenue share and brand deals can be optimized, commoditized, and increasingly synthesized. An ownable storyworld cannot. The work, then, is not to chase the next platform's metrics but to convert attention into assets: characters that can be licensed, formats that can be franchised, audiences that can be owned, and entities that can hold all of it. Express what only you can — and own it. That is how a creator becomes a franchise, and how a franchise outlasts both the feed and the founder.
Sources
¹ Goldman Sachs, "The creator economy could approach half-a-trillion dollars by 2027," 2023 — ~$480B by 2027 from ~$250B in 2023; ~50M creators at 10–20% CAGR; brand deals ~70% of creator income. goldmansachs.com
² Fortune, "MrBeast's $5 billion empire runs on generosity—but at a cost," Sept 26, 2025 — Beast Industries raised at ~$5B; 2024 media arm ~$250M revenue, ~$80M net loss; Feastables $20M+ profit; CEO Jeff Housenbold. fortune.com
³ Threads (Matt Navarra, reporting leaked Beast Industries figures), "Inside MrBeast's business which generated $473 million in revenue in a single year," 2025 — $473M (2024), targeting $899M (2025) and ~$4.8B by 2029; "Beast Universe" IP plans. Cited as reported, not audited. threads.com
⁴ Variety, "'Call Her Daddy' Host Alex Cooper Inks Multiyear Deal With SiriusXM Worth up to $125 Million," Aug 20, 2024 — up to $125M over ~three years for Call Her Daddy + Unwell Audio; exclusive ad, distribution, content and events rights; prior Spotify deal ~$60M. variety.com
⁵ MIDiA Research (Ben Woods), "Why audience ownership is the driving force behind creator IP expansions," Dec 10, 2025 — IP expansion driven by revenue diversification through audience ownership; Goalhanger and Steven Bartlett cited; platforms become "one engine among many." midiaresearch.com
⁶ Variety, "Inside the $3 Billion Deal for Kids' Content Player Moonbug, Owner of CoComelon," Nov 22, 2021 — Moonbug acquired by a Blackstone-backed vehicle led by Kevin Mayer and Tom Staggs for a reported ~$3B; CoComelon the most-subscribed kids' channel on YouTube (100M+ subscribers at the time). variety.com
⁷ Variety, "Creator Economy Crosses Over Into Mainstream Media at Mipcom," Oct 2025 — Dhar Mann Studios: ~5.5 hrs scripted TV/week from a lean crew, 140M+ global followers; cited as a creator-to-mainstream-media model. variety.com
⁸ Roblox (company newsroom), "Roblox Launches New Licensing Platform For Experiences," July 2025 — License Manager launched with Lionsgate, Netflix, Sega, and Kodansha; licenses secured in "just days or hours" rather than months. about.roblox.com
⁹ Reuters Institute for the Study of Journalism, "Overview and key findings of the 2025 Digital News Report," June 2025 — rise of personality-led news among younger audiences; overall trust in news flat at 40% for a third year. reutersinstitute.politics.ox.ac.uk