The Streaming Economy Is Repricing Human Expression
YouTube Gaming is rising, Twitch is sliding, and Kick is rewriting the split. But the real story of the live-streaming business in 2024–2026 isn't where the hours go — it's who ends up owning the venture.
The Streaming Economy Is Repricing Human Expression
YouTube Gaming is rising, Twitch is sliding, and Kick is rewriting the split. But the real story of the live-streaming business in 2024–2026 isn't where the hours go — it's who ends up owning the venture.
For a decade, the question about live streaming was a question about size. How many hours, how many concurrent viewers, how many subscribers. By that measure the answer has always been "more," and 2024 through 2026 is no exception. The macro tailwind is real: Grand View Research projects the global video streaming market to reach $416.8 billion by 2030, compounding at 21.5% a year.¹ Goldman Sachs, working from its 2023 benchmark, put the broader creator economy on a path toward roughly $480 billion by 2027, with some 50 million creators growing 10–20% annually.²
But size is the least interesting thing happening. Underneath the totals, the model is moving. Platform payout splits, subathon records, and multi-billion-dollar creator holding companies are three views of the same shift: the durable value in this industry is the irreplaceable human at the center, and the market is finally pricing that in. The open question is no longer how big streaming gets. It's who owns the upside.
The platform map is being redrawn under everyone's feet
Start with the divergence. YouTube Gaming reached 8.8 billion hours of watchtime in 2025, a 12% year-over-year increase, accounting for roughly a quarter of all gaming livestream hours on the internet.³ Stream Hatchet, the analytics arm owned by GameSquare, called it one of the platform's most significant growth years to date — Japan led regional viewership at 451 million hours, the U.S. at 307 million.³
Twitch, the incumbent, moved the other way. Viewers watched 18.5 billion hours of Twitch content in 2024 (January through November), a slight decline from 18.9 billion in 2023, with daily watch hours running in the 52–55 million range.⁴ StreamElements attributed the flat-to-down trend to creators migrating to other platforms or splitting their time through multistreaming.⁴ Twitch still holds the larger base by a wide margin. But the growth curve has flipped — and growth curves, not absolute totals, are what investors and creators price off of.
The important point is what's actually moving. It isn't the audience so much as the business model. Viewers are not abandoning live gaming content; they are following creators across an increasingly fragmented surface area. The platform is becoming a distribution channel rather than a destination — and a distribution channel is a far weaker position than a destination.
Kick made the split the story
Nothing crystallized that weakness like Kick's economics. In 2024, Kick leaned into a 95/5 subscription revenue split — creators keep 95 cents of every subscription dollar, against Twitch's standard 50/50 — and the program facilitated payouts exceeding $46 million to creators.⁵ Kick also pays weekly rather than monthly, and sets clear partner thresholds: a verified channel plus, over the trailing 30 days, at least 75 concurrent viewers, 30 streaming hours, 25 active subscribers, 250 unique chatters, and 250 followers.⁵
The nuance most coverage misses is the boundary of that generosity. The 95/5 split applies only to recurring subscriptions — not to ad revenue, not to tips.⁵ It is a deliberately legible promise on the one line creators care most about, and it reframed the entire conversation. Once a competitor offers 95/5 on subs, every platform's split becomes a number a creator can see, compare, and resent. The split stopped being fine print and became the headline.
The subathon as a business model
If platforms are being repriced, the clearest evidence is what a single human can now command. Kai Cenat is the proof-of-concept. During his November 2024 "Mafiathon 2" subathon, Cenat reached nearly 727,700 active Twitch subscribers by month's end — more than doubling the previous record of about 326,250 set by Ironmouse two months earlier.⁶ The 30-day stream drew 50 million unique viewers, and Cenat may have earned roughly $3.6 million in subscription revenue before Twitch's cut.⁶
Then it doubled again. On September 28, 2025, during "Mafiathon 3," Cenat became the first streamer in Twitch history to surpass one million active subscribers, ending the run with 1,112,947 — eclipsing his own year-old record.⁷ One human, one channel, a record that more than doubled in ten months. And tellingly, he pledged 15% of the proceeds toward building a school in Nigeria.⁷ That detail matters: it is creator capital flowing into an owned venture and a cause, not just sitting on the platform's ledger as a payout.
The subathon is not a stunt. It is a demonstration of pricing power — the ability of one irreplaceable person to concentrate demand at a scale that no programming executive could manufacture. Express what only you can, at scale, and the economics bend toward you.
From creator to company
Which brings us to the frontier. The most important number in this entire landscape is not a watch-hour total or a subscriber count. It is a valuation. MrBeast — Jimmy Donaldson — is raising roughly a couple hundred million dollars in a round that would value his holding company, Beast Industries, at about $5 billion.⁸ By December 2025, his CEO was floating a potential IPO so that, in his words, the 1.4 billion people who had watched MrBeast's content in the prior 90 days could "be owners of the company."⁹
This is the shift in a single sentence. The value is migrating from the platform's cut to the creator's cap table. A creator who once monetized through a 50/50 split is now building an operating company — snacks, software, telecom, media — and inviting the audience to own equity rather than buy subscriptions. The gaming-native version already exists: 100 Thieves, founded by Matthew "Nadeshot" Haag and backed by Drake and Scooter Braun, reached a $460 million valuation in its 2021 Series C, built less on prize money than on apparel, content, and brand.¹⁰
Brand deals still account for roughly 70% of creator revenue across the economy.² But the headline ventures are no longer optimizing the deal — they are building the company. That is a different game with a different ceiling, and the ceiling is ownership.
The Theodyx Perspective
Read the three forces together — splits moving from 50/50 toward 95/5, subscriber records doubling inside a year, creator holding companies raising at five billion dollars — and they resolve into one thesis. The streaming economy is not merely growing. It is repricing human expression, and assigning the durable value to the person who cannot be substituted.
Platforms learned this the hard way. A platform that treats creators as interchangeable inventory discovers, eventually, that the inventory walks — taking the audience with it, because the audience was never loyal to the platform. It was loyal to the human. The half-trillion-dollar market every analyst is forecasting will be real. The question that decides who captures it is structural: does value accrue to the rail, or to the rider?
Theodyx exists for the rider. We believe the one thing automation cannot replace is human expression — and that the next era of media belongs not to those who help creators rent a larger audience, but to those who help them own the venture that audience makes possible. The subathon record will be broken again. The platform leaderboard will shuffle again. The thing that compounds is ownership of the irreplaceable. That is where we build.
Sources
1. Grand View Research, "Video Streaming Market Size To Reach $416.8 Billion By 2030." grandviewresearch.com
2. Goldman Sachs, "The creator economy could approach half-a-trillion dollars by 2027" (April 19, 2023). goldmansachs.com
3. Tubefilter, "YouTube Gaming hit 8.8 billion hours of watchtime in 2025" (March 5, 2026). tubefilter.com
4. StreamElements via GamesBeat, "Twitch ends 2024 with a fresh batch of top streamers" (December 16, 2024). gamesbeat.com
5. StreamHub, "Kick Streaming Payouts Explained: Understanding the 95/5 Creator Split." streamhub.world
6. CNBC / NBC New York, "Streamer Kai Cenat earns millions, breaks Twitch subscriber record during 30-day livestream" (December 2, 2024). nbcnewyork.com
7. Wikipedia (citing Streams Charts / TwitchTracker), "Kai Cenat" (September 30, 2025). en.wikipedia.org
8. Bloomberg, "YouTube Star MrBeast Is Raising Money at a $5 Billion Valuation" (February 27, 2025). bloomberg.com
9. Tubefilter, "Coming soon to Beast Industries: Brand-creator matchmaking, a MrBeast phone, and maybe an IPO" (December 4, 2025). tubefilter.com
10. The Nation / Bloomberg, "Gaming company 100 Thieves is now worth $460 million." nationthailand.com